Update #1 - v2.0


Good Day Everyone!

Welcome to our first update, for the "BuildABang" building game which was called "The Snowy Plain"  originally.
I thought it was a good idea to improve the name and thought now would be a great time to add in more to the game aswell. 

Bug Fixes

We started today off with a few bug fixes, these are;
- Feedback Link
                  Which is located within the pause menu, led players to the wrong place which was an old feedback form which players could not fill in due to it's restrictions. Now it leads players to the new, unrestricted feedback form. This was straight forward fix. All it required was the replacement of one link with the other, brand new link.
Road Rotation
                  I found out that the road had a -90 rotation on the Y axis, which would be applied along with the rotation which the player would rotate the build hint to preventing an accurate road placement. All I needed to do was change the -90 rotation to a 0. I have no clue why it had a -90 rotation added. But it's been fixed now. 
- Road Deletion
                 This was slightly more challenging to fix. I found out that the road could be deleted but you had to be looking at a specific part of the  road. This was because when the model is spawned only one of the children get's given a collider and for the delete raycast to work all visual objects need colliders. So, to fix this I implemented a for loop to cycle through all child objects of the prefab to apply a collider to them.
- Asset Division
                 Some of you may not have noticed, that Scene 1 had a few more assets than Scene 2 did. This was extremely straight forward. All I needed to do was figure out what assets were missing from scene 2 but in scene 1 and then  just add them in to scene 2. This did take longer than it should have but that is because I forgot how scene two's system worked.  

Mechanic Additions

Now! Onto the good stuff. What did we improve on, and add to make your gaming much better. Well! We added the following;
UI Click Audio
                  This was fairly straight forward. We just created an audio source on the canvas, and created a function which randomises a number and based on the random number selects a UI click sound from a list of two for a sense of randomness. 
Build Dust Particle Effect
                 This was sort of easy to do, I created a cloud particle effect. Then created two functions 1 function to spawn the function which is summoned when the build is built, and then moves the effect to where the building is. Then the second function deletes the effect which is called with a 10 second delay, and I added a downward movement to the particle effect so it gives a slow dissipation, but it's only moving under ground so that it can be deleted.
Flight
                 This was a nice easy implementation, added key bindings for flight. We used Space for Up and C/ Ctrl for down. And merged it into our movement control system.
Controller Support
                 Added in the ability to play the game with your very own gamepad. We added it to make those controller players feel included. However it has created a bug, in regards to using a controller and navigating the UI. This will be fixed in the coming days.
Cursor Swap
                  We decided to swap the original cursor which comes as default with your operating system on your computer, to a design tailored to the game for a more immersive experience. Hope you like it more than the original.
In-Game Screenshot
                  You can now take a lovely little screenshot of you village, town or city! And can share it for all to see. Screen shot gets saved in the files of the game. Use "P" to enable picture mode, and "O" to take a picture once in picture mode. These are due to change in the coming days.

Being added

The following list are mechanics we wish to add in the coming days;
- Mode Objects to build
                    We hope to add several different buildable assets for you to enjoy. We aim to add in around 20 more buildable pieces atleast.
- Animations
                     
We hope to add in some small animations to help make the game more visually pleasing. Rather than it just appearing. We aim to add in animations for every build piece, and every piece of UI we have. 
- Snapping
                      We wish to add in snapping, primarily for the road pieces to make building roads, just that little bit easier. And more appealing.
Terrain Improvements
                      The terrain is to be added upon, we aim to add in more terrain space for bigger builds but also some terrain assets around the plain such as trees or even a mountain. 
Settings
                       Some of our testers feel an audio settings page would be ideal, so with this in mind we aim to implement an Audio & Video adjustable settings. 
Tutorial
                       We are quite unsure how to go about a tutorial. We are leaning towards a verbal tutorial. But we might end up with written depending on time really.

That is all we've planned for the game. 

Finally, the reason in why you as the player can walk through buildings as if you are a ghost, is because  when you collide with the buildings it breaks the game. The player character floats away, and you can't stop it from moving so when playing you'll be fighting a losing battle in terms of movement. 
Oh! One more thing. If you interested to view older versions of the game. You can! For a small exhibition fee you can download all old files, price will not change, no matter how many it becomes. 

We aim to include images and gifs in the next update post
Thank You,
for sticking with us this far.

Files

(WebGL) BuildABang v2.0.zip Play in browser
55 days ago
(Windows) BuildABang v2.0.zip 82 MB
55 days ago
(MacOS) BuildABang v2.0.app.zip 79 MB
55 days ago
(Linux) BuildABang v2.0.zip 80 MB
55 days ago
Old Versions.zip 506 MB
55 days ago

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